Palisade is played with a Go set. The board starts out empty. The stones shown surrounding the board don’t have to actually be placed there, but the game is played as though they were there.
Each player takes possession of all of the stones of one color. Draws and ties cannot occur in Palisade.
Stone placementPlayers take turns adding their own stones to unoccupied points on the board, one stone per turn. Each player will always have a placement available, an unobvious property of Palisade. You must make a placement on your turn.
Points available to Black are interspersed with points available to White, in a checkerboard pattern. Black stones can only be placed onto points whose sum of coordinates is even. Likewise for white stones and odd sums. Black adds the first stone.
Sometimes a newly added stone completes the formation of a loop. Here a “loop” is a closed path of like-colored stones. Each stone in the loop is connected to neighboring stones in the loop via diagonal adjacencies.
When you form a loop, if there are any enemy stones within (surrounded by) your loop, then you must remove said enemy stones from the board. Loops are not “protected” in any sense. If you form a loop around an enemy loop, you capture said enemy loop as well as all other enemy stones within your loop.
Sometimes an added stone will form two or more loops simultaneously. In this case, all enemy stones within all of the loops are removed.
The owner of a loop owns all of the points occupied by the loop stones as well as all points within the loop, occupied or unoccupied. A player must never place a stone within a loop (of either color).
Object of the gameWhen the players own all of the points (occupied and unoccupied), the player who owns the majority of points wins.
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Abstract Strategy, Territory Building · Chaining, Enclosure, Paper-and-Pencil, Pattern Building, Pattern Recognition, Square Grid, Tile Placement
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