Patriots & Loyalists:  Rules for the American Revolution

Patriots & Loyalists: Rules for the American Revolution 1998

5.8 /10
BGG rating
2–8
Players
240
Minutes
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Patriots & Loyalists: Rules for the American Revolution

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Patriots and Loyalists is a set of miniatures rules for gaming the smaller battles of the American Revolution and French and Indian War. While designed for 25mm figures on an 8'x5' table, the game can be played with 15mm or smaller scales and adjusting movement and firing distances.

Units in the game are infantry battalions, cavalry regiments, and artillery batteries. Typical organizations require 6-9 stands of infantry, which include command stands and stands of grenadiers and/or light infantry. Light infantry and grenadiers can be converged into their own organizations if desired. Units are rated A-F depending on training and morale. This affects movement as well, in that lower grades of troops require multiple actions to carry out formation changes.

The turn sequence is as follows:

1. Active player determines number of actions available (2-4) 2. If Active player has 3-4 actions, he may use these actions to move and/or fire units as desired. If he rolls only 2 actions, the Reactive player is allowed to Preempt or react (e.g., evading). 3. Melee phase. 4. Brigade morale phase.

Filed Under

Categories
Mechanics
BGG ratings
10
BGG data
refreshed Sep 5, 2026