Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944 1995
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Piercing the Reich: The Battle for Aachen, Siegfried Line Campaign, Sep-Oct 1944 is an operational level simulation of the Battle of Aachen, 12 September to 21 October 1944.
Piercing the Reich is modeled after a modified version of the popular Triumphant Fox: Rommel's Finest Hour – The Gazala Battles May-June 1942 gaming system, using an innovative, interactive sequence of play. With individual formation activated, the focus is on command control, keeping both players constantly involved in the action.
Piercing the Reich stands out for its excellent OoB Research and highly-playable yet detailed game system created to capture the key elements of this historic battle. Special game features include: Infiltration Tactics, Variable Game Turn Length, Variable Combat Strength Determination & Allied Victory Objectives, Formation Reaction & Reserve Status, Armor Superiority & Tiger Tank Scare, Railroad Guns, and much more.
Game Scale: Game Turn: 2 to 8 days Hex: .75 mile / 1.2 kilometers Units: Battalion
Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (360 1/2" counters) One 64-page rules & historical article booklet Four dual-side printed Player Aid cards One 10-sided die
Solitaire Playability: High Complexity Level: High Players: 1 or more Playing Time: .5 to 10 hours (scenario dependant)
Filed Under
- Categories
- Mechanics
- BGG ratings
- 59 · geek rating 5.53
- BGG data
- refreshed Sep 7, 2026