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Pizarro 1532-1537: Conquête de l'Empire inca

Pizarro 1532-1537: Conquête de l'Empire inca

2023 Layer by Layer
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Game Details

The sixth wargame of the Gold & Steel series, Pizzarro 1532-1537: Conquête de l'Empire Inca is a Strategic level historical simulation featuring the “first war of the worlds”; Spain, the rising European power and the South America dominant civilization, the Quechua people. This a medium complexity 2 players game. One turn is 2 months, and the game is played in 6 turns (scenario 1) or 18 turns (scenario 2). One player plays the role of the Inca Empire and its Indian allies and the other player plays the Conquistadors led by Fernando Pizarro and his brothers. The objectives are to take control of the different territories (Cuzco, the main capital), to win pitched battles or major sieges, to eliminate units, leaders and the Emperor! This is both a strategic & tactical wargame with armies and garrisons evolving on the main strategic map showing Meso-Indian South America and units fighting on a tactical map featuring a typical XVIth century battleground. Spanish units are swords & bucklers, arquebusiers, crossbowmen, ginetes (light cavalrymen), and early cannons (from 40 men at full strength, 30 horsemen or 2 cannons of all calibers). The Inca units (Quechuas and all other Indian peoples) and guard units such as Hanan and Hurin, javelins throwers, bowmen, axemen and, most feared by Spaniards, the slingers and bolas throwers (4 000 men per unit). The ambience of that period is added with tactical chits with specific application for the fights – shooting and close-combat – (for the Conquistadors: war dogs, infantry or cavalry charge, fight to death, kill the leader, Santiago!, tercio, palisade and for the Incas: arrows and javelins harassment, scary noised, flaming stones, shock, hidden units, smoke) and events such as rain, sacrifice, fight to death, no fight or betrayal. The complete sequence of a turn: I/ Spain 1) Reinforcement, replacement, withdrawal, recruitment 2) Strategic move 3) Attrition phase 4) Combat phase (battles & sieges) II/ Inca Empire Same sequence III/ Diplomatic phase Change of alliance Check for victory

Pike and Shot, Renaissance, Wargame · Area Majority / Influence, Area Movement, Chit-Pull System, Dice Rolling, Hidden Movement, Minimap Resolution, Secret Unit Deployment, Simulation

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Philippe Hardy , designer

Pascal Da Silva , Giuseppe Rava , artist

Cérigo Editions , publisher

7.0
Rating
2.8
Weight
1–2
Players

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Expansions (1)

The siege of Cuzco (Peru) 1536-1537
The siege of Cuzco (Peru) 1536-1537
2025 · no models yet
Show only expansions with models

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