Potion-Making: Guild Of Alchemists 2006
Expansion of Potion-Making: Practice
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Potion-Making: Guild Of Alchemists
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Potion-Making: Guild Of Alchemists, the second expansion for Potion-Making: Practice, adds another deck of cards to the game. With this expansion, the players can now attempt to create the Philosopher's Stone. How? At the start of the game, each player receives a Magnum Opus card that shows a succession of formulas. If you manage to fulfill the list you've been given, you create a Philosopher's Stone, the game ends, and you earn additional points.
Potion-Making: Guild Of Alchemists also includes new formulas, spells and rules, and while you need the base game in order to play, the Practice and Guild Of Alchemists remain separate. Each turn now consists of three phases in which you can draw cards from either deck and play them as elements or formulas, therefore giving you new opportunities to carry out your strategy and invent ingenious combinations.
"Elementary granum", a new element in the expansion, can be used as any element when creating a formula, then can replace any other element. The expansion also includes "Elixir of Omnitude", which can replace any simple (two-component) elixir – but if someone takes your completed formula made with this Elixir or with Elementary granum, you won't score half the points in compensation. Yes, there are benefits for paying for everything.
The expansion Potion-Making: University Course can also be "combined" with Guild Of Alchemists, which means three separate decks would be in play.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 200 · geek rating 5.56