Design by Molly Johnson, Robert Melvin, Shawn Stankewich
Art by Dylan Mangini · Published by Flatout Games
Propolis is a worker-placement, engine-building, area-control, and tableau-building game. Players take on the role of competing medieval bee colonies and take turns deploying worker bees to collect pollen, fortify their positions, and construct their hives to appease their queen and become the most glorious in the land!
As bees compete over the realm's floral landscapes, they will be collecting pollen to create the propolis they need to build their hives. Attaining dominance in different realms provides additional glory and building materials. As hives expand, new structures provide additional resources, new scoring opportunities, and the prerequisites to construct a glorious palace for the queen. The player who dominates the realm and builds the most prestigious home wins.
—description from the publisher
Animals, Card Game, City Building, Civilization, Fantasy, Industry / Manufacturing, Medieval, Puzzle · Area Majority / Influence, Contracts, Market, Modular Board, Set Collection, Solo / Solitaire Game, Variable Set-up, Worker Placement
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