Psychic Links II 2023
Location
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My Copy & Notes
My Prints for Psychic Links II
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Stand-alone (combinable) sequel for Psychic Links.
It's nice to play a round of golf on a brand new course. But if it's a new course on every stroke, you know the psychics must be hitting the link again.
Players first take turns to draw cards and place them building the course (until the hole card is placed). Each player starts with his token (ball) on a solid green square of the starting card.
Players will then take turns making shots (shown on the top of each card). To make a shot, choose any of the four face up options and move the ball as shown in the diagram. You may not choose the same option twice in a row. Sand and slope squares affect your shot. If the shoot includes an action, for example modifying the course, perform it as stated.
The first player to end a shot with the ball exactly in the hole wins the game.
—description from the publisher
Filed Under
- Categories
- Mechanics
- Also known as
- Psychic Links 2
- BGG ratings
- 7
- BGG data
- refreshed Sep 7, 2026