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Pulitzer Prize

Pulitzer Prize 1996

2–4
Players
45
Minutes
12
Age

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About the Game

The game is designed to be a supplemental in-class exercise in World Regional Geography; it could also be used in Physical Geography and Civilizations of the Americas.

The the object of the game is to build a portfolio of stories (Dateline Cards) from North, Central, and South America and to be the first to arrive in New York City to receive the Pulitzer Prize (The annual awards for achievements in American journalism, letters, drama and music).

Contents:

Game Board with map of North, Central, and South America and a Spinner One die. 60 - Dateline Cards with destinations of countries, capitals or landmarks. 10 - Disaster Cards to which all reporters must respond. 30 - Scoop Cards. Also know as a Help Card. These cards help the player overcome an obstacle encountered by a spin of the spinner. If a player spins and lands on an area of the spinner which says, "Your plane is delayed", a scoop card which deals with transportation ("Your friend takes you to your destination in her private helicopter") will help the player overcome the obstacle. Six of the Scoop Cards (called Scoop 'Em) allow a player to swap assignments and locations with another player. In this way, one player can steal or "scoop" the other player's story and earn a Dateline. 4 - Portfolio cases - These are envelope-like containers where players will store the Dateline Cards once they have earned their Datelines. Rule booklet. Glossary of Journalistic Terms.

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