Rapid Fire! 1984
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My Prints for Rapid Fire!
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Expansions & Promos
7 on record
Rapid Fire!: Korean War Supplement
Rapid Fire!: Campaign guide – D-Day, 6th June 1944
Rapid Fire! Campaign Guide (Unit organisation for the North African Campaign, February: June 1941)
Rapid Fire!: Campaign Guide – Operation Market Garden September 1944
Rapid Fire!: Pusan to Panmunjom
Rapid Fire!: Second Supplement – Unit Organisation for the Russian Front 1941-1945
Rapid Fire!: First Supplement – Unit Organisation for the 1944-45 Campaign in North West Europe
About the Game
Fast Play WW2 rules at battalion level for 20mm model soldiers and tanks. Units are represented by model figures. It uses a combination of D6 and D10 to determine the effects of fire and moral. The system uses a ruler to determine movement (decided by the type of suspension used by Vehicles, 9 inches for infantry maximum), which can be affected, by terrain. Infantry and AT fire use slightly different systems (and dice, infantry fore is resolved using the d6 whilst AT fire uses the d10). Indirect fire uses a template to determine where shells land and uses to infantry fire chart to determine effect.
In the game players command units from the various armies forces of WW2. The basic rules come with a few organisation charts (Africa Korps Infantry Battalion, British 25 Pdr Battery, British Guards Motor rifle battalion, German tank company, German Recce Battalion and Luftwaffe Field battalion) it also included scenarios covering the whole war in Europe and Africa. It also included a Hong Kong campaign.
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- Mechanics
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- BGG ratings
- 17
- BGG data
- refreshed Aug 30, 2026