← Real Time Carnage
Layer by Layer
Real Time Carnage 2004
Design Ross Heintzkill
, Matthew McCullough
Publisher Warp Spawn Games
2–0
Players
0
Age
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Real Time Carnage
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
A simple game of individual combat with firearms, in the style of first-person shooter computer games.
"The objective of the game is to blow the bajesus out of your enemies. You take turns moving and shooting. Each turn, you get two actions. Actions are usually either moving, shooting, aiming or reloading. Each of these usually cost one action."
Filed Under
- Categories
- Mechanics
- BGG data
- refreshed Sep 5, 2026