Rebels and Patriots: Wargaming Rules for North America

Rebels and Patriots: Wargaming Rules for North America 2019

7.8 /10
BGG rating
#16016
BGG rank
2.2
Weight
2
Players
2
Best at
0
Age

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About the Game

From the first shots at Jumonville Glen to the surrender at Appomattox, "Rebels and Patriots: Wargaming Rules for North America - Colonies to Civil War" allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet.

Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.

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Mechanics
Also known as
Rebels and Patriots: Wargaming Rules for North America – Colonies to Civil War
BGG ratings
44 · geek rating 5.53
BGG data
refreshed Sep 7, 2026