LayerUp Games
Games ▾
All Games
My Games My Game Wishlist
3D Models ▾
All Game 3D Models Tabletop Accessories
Kanban BG My Prints My Future Prints
Makers ▾
Makers Designers
Contribute ▾
Submit a 3D Model Request a 3D Model 3D Model Bounties
Print Resources
Unboxing ▾
Today's Puzzle
Leaderboard Archive
Theme
Light
Dark
⌘K
Sign In Register
Red November

Red November

2008
Submit a 3D Model

Buy on Amazon ↗

As an Amazon Associate, LayerUp Games earns from qualifying purchases.

Cover Colors

Main colors from the cover art. Find matching filament, or tap swatches to narrow.

Hide matches ▴
Game Details

Design by Bruno Faidutti, Jef Gontier

Art by Bruno Faidutti, Jef Gontier, Christophe Madura · Published by Fantasy Flight Games

#2752
Rank
6.3
Rating
2.1
Weight
1–8
Players

Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there’s very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause. The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine. Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies. If the Gnomes can keep alive long enough, rescue will arrive and the game is won.

Fantasy, Humor, Nautical · Area Movement, Cooperative Game, Dice Rolling, Hand Management, Turn Order: Time Track

More ▾

View on BGG ↗

1 3D model for Red November

1 designer · newest 5y ago

Red November Insert
Red November Insert
Inserts
Thingiverse Patella 6

Don't see the print you need? Request it

You might also like

Similar games by designer or mechanics that also have prints.

Tiny Epic Crimes
Tiny Epic Crimes
1 print
Merchants Cove
Merchants Cove
6 prints
Windward
Windward
1 print
Mansions of Madness: Second Edition
Mansions of Madness: Second Edition
31 prints
Tainted Grail: The Fall of Avalon
Tainted Grail: The Fall of Avalon
10 prints
Mansions of Madness: Second Edition – Path of the Serpent: Expansion
Mansions of Madness: Second Edition – Path of the Serpent: Expansion
1 print
Board Games Game Prints Accessories Designers Photos Stats Submit a 3D Model Request a 3D Model
About Privacy Contact Tabletop Glow Up VisualSpool Discord
Powered by BoardGameGeek Powered by BoardGameGeek
Made with by Kamio · © 2026 LayerUp Games · Not affiliated with any platform
↑↓ navigate ↵ open esc close

Keyboard shortcuts

General
CtrlKOpen the command palette
/Jump to the page search
EscClear search · close dialogs
?Show this help
In the command palette
↑↓Move between results
↵Open the selected result
EscClose the palette
Open the command palette →