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Ringkampf

Ringkampf 1928

Publisher Otto Maier Verlag
2
Players
0
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About the Game

The game board is laid out so that the first row of squares shows a light square on the right. Each player has 16 pieces (towers) of the same shape and color, which they place on the first and second row of squares on the game board. A metal ring is placed on each tower.

The movement of the towers takes place diagonally, either by a simple move into a neighboring square or by a jump. In a jump move, you either jump over your own or your opponent's towers. If the jump can be continued according to the rules, a chain move is created.

By jumping over the enemy tower, it is considered to be captured and is removed from the game. The capturing tower takes over its rings.

If a tower reaches the opposite eighth row, it becomes a double tower. It is marked as such by a red ring. If a tower captures a double tower, it becomes a double tower itself by taking over the red ring. The double tower can be moved to any square in its diagonal row. However, if it jumps over one of its own pieces on this row, it must always move to the square next to it in this row.

The player's task is to conquer the rings of the opposing towers by attacking them appropriately. The game is over when a player only has one tower left that cannot capture on the next move. The winner is the player with the greatest number of metal rings.

—user summary

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refreshed Sep 5, 2026