Risk 2210 A.D. Frontline: Season Two – Tech Commander

Risk 2210 A.D. Frontline: Season Two – Tech Commander 2004

Expansion of Risk 2210 A.D.

Design Mike Gills Publisher Wizards of the Coast
7.6 /10
BGG rating
3.0
Weight
2–5
Players
240
Minutes
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Risk 2210 A.D. Frontline: Season Two – Tech Commander

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

The wars of the future will be won with advanced weaponry.

FRONTLINE: SEASON TWO: TECH COMMANDER adds a sixth commander and a new command card set for use with Risk 2210 A.D.

The included Tech Commander - like the Diplomat from the standard game - attacks using a die 6 and defends with a die 8.

The new command card set adds advanced weapons and tactics such as Mind Control and Technical Espionage.

Expands:

Risk 2210 A.D.

Filed Under

Categories
Mechanics
BGG ratings
38 · geek rating 5.52