Risk G.I. JOE: Special Missions

Risk G.I. JOE: Special Missions 2026

7.6 /10
BGG rating
3.3
Weight
2–4
Players
2
Best at
90–120
Minutes
14
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Risk G.I. JOE: Special Missions

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

1 on record

About the Game

In RISK G.I. JOE: Special Missions, 2-4 players each join one of two factions — G.I. Joe or Cobra — and seek to complete missions or resolve plots in an effort to score the most objective points (OP) after three rounds of play.

One of five master scenarios guides the action, leading to conflicts erupting in hotspots around the world. The game includes multiple unit types — GIs, Skystrikers, Wolverines, Cobra Troopers, Rattlers, and H.I.S.S. — with variable movement, initiative, and battle bonuses, and units defeated in battle are only temporarily lost, cycling back into play over time. Action cards create new avenues for moving and gaining units not present in the traditional game, and scenario and objective cards will influence player strategy.

Filed Under

Categories
Mechanics
Family
BGG ratings
16
BGG data
refreshed Sep 7, 2026