Ritter Kunibert's 12er Stich 1987
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Ritter Kunibert's 12er Stich
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Cards are numbered 1-12, with black cards representing positive numbers and red negative. Cards played to the table in turn raise or lower the running value of the trick. A player bring the value to exactly 12 or 0 takes the trick and the points (positive and negative cards all score positive points). The running value of the trick may never go below 0 or above 12. If a player cannot play, he draws from the deck in Go Fish style. Play ends when one player empties their hand, and that player scores a bonus for doing so.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 29
- BGG data
- refreshed Sep 7, 2026