Design by Albert Danysh, Chad Randall Maniccia
Art by Jon Smith · Published by Cerberus Gate Games
Descend into a shadowy underworld of twisting tunnels and toxic canals. Face perilous new mechanics, from room interactions and flooding hazards to debilitating afflictions and side quests lurking around every bend. With 50 room cards, 25 monsters, 10 maps, 2 bosses, and a sprawling dungeon board, you'll find endless surprises. Plus, recruit 3 new heroes—the Bugbear Cleric, Kenku Alchemist, and Fey Druid—each equipped with their own meeples and unique powers.
—description from the publisher
Expansion for Base-game, Adventure, Dice, Exploration, Fantasy, Maze, Medieval · Card Play Conflict Resolution, Cooperative Game, Critical Hits and Failures, Dice Rolling, Die Icon Resolution, Events, Finale Ending, Hand Management, Multiple Maps, Once-Per-Game Abilities, Re-rolling and Locking, Role Playing, Solo / Solitaire Game, Trading
More ▾
View on BGG ↗