Rostov: The First Soviet Counter-Attack, 1941 1979
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Rostov: The First Soviet Counter-Attack, 1941
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Rostov: The First Soviet Counter-Attack, 1941 is a division/regiment level simulation of the German drive across the Donets Basin in the fall of 1941. Army Group South, accompanied by various Axis-Allied Armies, attempted to seize the valuable communications junction at Rostov and establish bridgeheads across the Donets and lower Don rivers. In the fighting around Rostov, the Germans suffered their first strategic setback in their campaign against Russia, as the Soviet Army drove the German mechanized spearhead from this vital area. The Axis Player controls all the German and Axis-allied (Rumanian, Hungarian, Italian and Slovakian) units; the Soviet Player controls all the Soviet units.
This marks the sixth installment in SPI's Moment in Conflict Series for the Army Group South Game System. Rostov is an operational simulation, which recreates the pivotal battle of Rostov in 1941. A battle which saw the Germans actually take hold of Rostov, only to be driven out within weeks by wave after wave of Soviet attacks.
Game Scale: Game Turn: 2 days Hex: 10.5 miles / 17 kilometers Units: Regiment to Corps
Game Inventory: One 17 x 22" five-color mapsheets One dual-side printed countersheet (200 1/2" counters) One 8-page Army Group South rulebook One 4-page Rostov rulebook Two dual-side printed Army Group South Charts & Tables
Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 3-6 hours
Filed Under
- Categories
- Mechanics
- BGG ratings
- 38 · geek rating 5.51
- BGG data
- refreshed Sep 7, 2026