Rules Pack Alpha: for the No End in Sight game system 2014
Expansion of No End in Sight: Cold war and contemporary platoon level campaigns
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Rules Pack Alpha: for the No End in Sight game system
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
The anti-tank gunner is down, screaming his head off, the men are getting anxious while trying to figure out how to set up the rocket launcher and the enemy seems to just have gotten their second wind.
Why didn't anyone tell you what to do?
Welcome to the first supplement for No End in Sight. Rules Pack Alpha contains a selection of optional rules to add more detail, change elements of the game or enhance a scenario. Some are major changes while others are small, quick tweaks.
Whether you play campaigns, scenarios, solo games or randomly generated encounters, you will find something in here to interest you
The list of options are:
Quick task check Battle fury Combat endurance Deploying into position Desperation Fanatic troops Gruesome injuries Hatred Improvised tank assault Knocked out soldiers Long turns No cross training Simplified ammo rule Spontaneous initiative Squad level skirmishing Untested troops Weapon loss and repair Won't someone do something?
18 new rules options for the cost of a coffee.
Please note this is a supplement and requires a copy of No End in Sight to use.
—description from the publisher
Filed Under
- Categories
- Mechanics