Rules Pack Alpha: for the No End in Sight game system

Rules Pack Alpha: for the No End in Sight game system 2014

Expansion of No End in Sight: Cold war and contemporary platoon level campaigns

2–6
Players
12
Age

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About the Game

The anti-tank gunner is down, screaming his head off, the men are getting anxious while trying to figure out how to set up the rocket launcher and the enemy seems to just have gotten their second wind.

Why didn't anyone tell you what to do?

Welcome to the first supplement for No End in Sight. Rules Pack Alpha contains a selection of optional rules to add more detail, change elements of the game or enhance a scenario. Some are major changes while others are small, quick tweaks.

Whether you play campaigns, scenarios, solo games or randomly generated encounters, you will find something in here to interest you

The list of options are:

Quick task check Battle fury Combat endurance Deploying into position Desperation Fanatic troops Gruesome injuries Hatred Improvised tank assault Knocked out soldiers Long turns No cross training Simplified ammo rule Spontaneous initiative Squad level skirmishing Untested troops Weapon loss and repair Won't someone do something?

18 new rules options for the cost of a coffee.

Please note this is a supplement and requires a copy of No End in Sight to use.

—description from the publisher

Filed Under

Categories
Mechanics