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S.E.A.R.C.H.

S.E.A.R.C.H. 2012

Design Kuro Art Fuurei , Goma , Tsukasa Kujo +5 more Publisher Manifest Destiny
7.0 /10
BGG rating
2.0
Weight
2–5
Players
45
Minutes
12
Age

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About the Game

Synergic Entropy and Ramifying Closed Hour

User summary

A Japanese indie card game simulating the "endless day loop" fiction genre. Game is played on a 6 card wide and 5 cards high "timeline", and players take turns inserting cards on the timeline by pushing the other cards around. Pushing certain cards activate special powers, pushing others causes other effects. The goal is to finish each "day" with as many of your own character's event cards ending up beside other cards of the same colour.

Each round begins with players selecting one of their character's events to add to the time deck, from which cards are drawn to form the timeline. But beware of the time-eating girl Fragment, who will not only eat cards, but cause time implosions that end the day prematurely.

The player with the most points after six "days" wins.

Filed Under

Categories
Mechanics
BGG ratings
2
BGG data
refreshed Sep 2, 2026