← SHAKE 'M & TAKE 'M Layer by Layer
SHAKE 'M & TAKE 'M

SHAKE 'M & TAKE 'M 1983

Design (Uncredited) Publisher Hoyle Products
2–4
Players
10
Minutes
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for SHAKE 'M & TAKE 'M

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

From the back of the box: The luck of a dice roll with the strategy of a challenge! Build enough sets of 4 and win.

The game's fast and furious so the cards lay on the table. When you see the cards you need, you're in luck - SHAKE'M & TAKE'M. But watch it! Your opponent might be luckier. Make another challenge. Shake 'm and OOPS! You lost. Next player.

There's plenty of action and risk when you SHAKE'M & TAKE'M. Cards go from player to player, back and forth. Dice roll with each challenge. And wild cards add to the fun as part of the strategy.

Players are attempting to acquire a number of sets of 4 cards each by challenging other players to a dice roll off. Players set down their hands face up in front of everyone. On your turn, you may challenge a player for some of their cards. You both roll a die and the higher roll wins the cards.

Filed Under

Categories
Mechanics
BGG data
refreshed Sep 6, 2026