Saipan: Conquest of the Marianas

Saipan: Conquest of the Marianas 2010

6.2 /10
BGG rating
#21193
BGG rank
2.3
Weight
1–2
Players
2
Best at
60
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Saipan: Conquest of the Marianas

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Saipan was a critical objective in the US Navy's "island hopping" campaign in the Pacific; its two airfields were suitable for heavy bombers. Hence three US divisions were scheduled to invade Saipan on 15 June 1944, supported by nearly two-dozen battleships that had begun a bombardment two days before. More than 30,000 fanatic Japanese were entrenched on the island, dug into caves and other formidable defensive positions. The battle for Saipan proved to be one of the fiercest battles of the Pacific War, and the deadliest up to that time for both sides.

Saipan utilizes the new Fire & Movement combat system that's designed so players can augment their units with "support fire" during the course of the turn. From naval bombardment to bazookas, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single engineer battalion, for example — perhaps supported by flamethrowers — could be tasked to assault a lone enemy infantry regiment defending a plateau. As its attack gets underway, however, the engineer battalion may suddenly come under fire from enemy mortars. More support will be needed to take the plateau, but assets are limited.

In Saipan the attritional design of the new Combat Results Table simulates the true nature of the battles in the Pacific. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting on Saipan. Winning the battle is thus a matter of maneuver, firepower and asset management.

Game Scale:

Game Turn: 2 days Hex: 1/3 mile (580 yards) / 538 meters Units: Company to Regiment

Game Inventory:

One 17 x 22" full color map One dual-side printed countersheet (80 1/2" counters) One Saipan rulebook One Fire & Movement Folio Standard rulebook

Solitaire Playability: High (4 out of 5) Complexity Level: Low (2 out of 5) Players: 2 Playing Time: 1-2 hours

(from the Decision Games' website and back of folio)

Filed Under

Categories
Mechanics
BGG ratings
56 · geek rating 5.52
BGG data
refreshed Sep 7, 2026