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Score

Score 2002

Design Lloyd Krassner Publisher Warp Spawn Games
2–0
Players
0
Age

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About the Game

"Each player takes the role of a teenager looking to Score on a Saturday night."

The players move pawns down a thirty space track facing an assortment of challenges: alcohol, sex, drugs, music, trouble and fight. When you win a challenge, you keep the Challenge Card. The player who acquires the most cards in the most challenge types wins the game.

Played using the WarpQuest game system.

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refreshed Sep 5, 2026