Location
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My Copy & Notes
My Prints for Sharks Are Wild
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Sharks are Wild reinforces sequencing: counting both forwards and backwards. Each player starts with a number 5 “starter card” on the table and an open hand of five cards (numbers 0-4, 6-9, and wild). On his turn, a player draws a card, then either plays a card into his sequence or discards. Once a player has achieved a sequence of five cards (including the starter card), they receive a coin, discard the sequence, and start again. A Shark card is wild, and may be played anywhere in a sequence. Playing a Shark also rewards the player with an additional coin. Advanced play includes Octopus cards to steal from another player’s sequence and Dolphin cards to block the steal. First player to receive five coins wins.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 18
- BGG data
- refreshed Sep 5, 2026