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Shrek Le Jeu

Shrek Le Jeu 2002

Design Georges Gil Publisher Tilsit
2–4
Players
90
Minutes
8
Age

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Expansions & Promos

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About the Game

Shrek and Donkey crosses the country to free Princess Fiona captured by the Dragon.

The game takes place in two phases. In first phase players walk around the board to recover the weapons needed to face the dragon and to free the princess. In second phase they recover 6 objects (flowers, poems, balloons, etc..) to protect Fiona before reaching the top of the tower by Lord Farquaad.

In his turn, the active player may: 1) move, rolling a die with six faces.

2) get a random event. Some of these events apply immediately, as the "angry farmers" or "guards", others may be kept by the player and be used later as "My turn" which allows you to replay a turn or "The onion is good" which wastes a turn the player of your choice.

3) roll a six sided figure, and advance in the number of spaces indicated. The player can move his figure in any direction and by taking any path. If it encounters an event-driven model (brigand, custody, etc..) It solves the encounter, usually on a combat die roll.

4) if the figure reaches a square, the player can perform a search to find items still available. Depending on the phase in which the player is, he will seek weapons to face the dragon or gifts to seduce the beautiful.

When a player wishes, he can go on the square with dragon to confront it. It will then launch a die which he will add his bonus weapons. If he gets at least 7, the princess is saved. Then begins the second phase. In each round, Lord Farquaad will rise a box in his lap (there are 12 laps). The first player who gets the 6 gift before the evil Lord marries the nice Princess is the winner.

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refreshed Sep 6, 2026