Soccer Replay 1987
Location
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My Copy & Notes
My Prints for Soccer Replay
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Expansions & Promos
20 on record
Soccer Replay: Euroclub 95/6
Soccer Replay: Top English & Scottish Clubs 1995/6
Soccer Replay: Euroclub 94/5
Soccer Replay: 1994 U.S.A.
Soccer Replay: 1934 Italy
Soccer Replay: 1938 France
Soccer Replay: 1950 Brazil
Soccer Replay: 1954 Switzerland
Soccer Replay: 1958 Sweden
Soccer Replay: 1962 Chile
Soccer Replay: 1974 West Germany
Soccer Replay: 1978 Argentina
Soccer Replay: Uruguay 1930
Soccer Replay: 1990 Italy
Soccer Replay: 1970 Mexico
Soccer Replay: 1982 Spain
Soccer Replay: 1986 Mexico
Soccer Replay: The Best Of Europe
Soccer Replay: 1966 England
Soccer Replay: Champions – A Selection of League and Cup Winning Teams from the 1970's and 1980's
About the Game
Soccer replay/simulation game.
Brief outline of the game system
The Team Cards provide Attack and Defence Ratings, for home and away matches, for each team. Theses Ratings are based on the average number of goals scored and conceded in each match and are the built-in guarantee of accuracy of results. The respective Ratings for the two teams involved in a match are cross-referenced on a Chart to obtain a Goal Rating for each team. These Goal Ratings serve two purposes. Added together they indicate which Elapsed Time Card to use (this controls the average time lapse between potentially dangerous attacks and thus determines whether the match will be high or low scoring), and when cross-referenced against each other produce the number of the Match Card applicable, this Card providing, on average, the correct ratio of attacks between the home and away team. Five dice are used to re-create, with the help of the twenty Action Cards, the important moves in the match. No attempt has been made to simulate every pass and tackle, the game concentrates only on the decisive moves, the ‘highlights’ of the game. This action is controlled on the Stadium Card which incorporates a playing pitch containing a Mid-Field and twenty lettered Attack Zones for each team and a Defence State Track on which is recorded the current ‘tightness of each team’s defence.
Each Action Card lists six attacking options and used in conjunction with the dice rolls determines the development or break down of each attack. The Goal Attempt Cards come into play when a scoring chance occurs but the result of such attempts depend to a large degree on the current state of the opponent’s Defence which will need to be probed and confused by the build-up preceding the shot or header at goal.
The Team Cards also show the team’s line-up and substitutes, and this is used to keep track of the player currently in possession, receiving or intercepting a pass, committing a foul, etc. etc. Finally, the Timing Chart is used to record the passage of time and to trigger off ‘tactical options’ which can result in players being pushed forward or pulled back depending on the state of the game. The Referee’s Card is consulted in the event of fouls to decide if disciplinary action is taken against the offender, and this also incorporates the Short handed Chart and Substitution Chart.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 18
- BGG data
- refreshed Sep 5, 2026