Sorcerer 2019
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Sorcerer
All 2 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
25 on record
Sorcerer: Bewitched Woodland Domain Pack
Sorcerer: Bloodcursed Ship Domain Pack
Sorcerer: Coastal Battlefields
Sorcerer: Endbringer
Sorcerer: Forlorn Opera House Domain Pack
Sorcerer: Forsaken Church Domain Pack
Sorcerer: House of Petro Lineage Pack
Sorcerer: Merlin Character Pack
Sorcerer: Nicodemus Character Pack
Sorcerer: Seth Character Pack
Sorcerer: Sigismund Character Pack
Sorcerer: Sword of Gabriel Lineage Pack
Sorcerer: Tatsu Character Pack
Sorcerer: Bloodsoaked Fjord Domain Pack
Sorcerer: Children of Alyisia Lineage Pack
Sorcerer: Egyptian Battlefield Set
Sorcerer: Jaleesa Character Pack
Sorcerer: Lunatic Asylum Domain Pack
Sorcerer: Raganhar Character Pack
Sorcerer: Royal Palace Domain Pack
Sorcerer: Sylvanei Lineage Pack
Sorcerer: Thenoch Character Pack
Sorcerer: Virgiliu Character Pack
Sorcerer: Wachiwi Character Pack
Sorcerer: Witch Mountain Domain Pack
About the Game
Sorcerer: A Strategy Card Game is set in what the company describes as a grim, gaslamp lit world full of fantastic, mythical creatures and sorcery. Designed for two to four players, the game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions, cast spells, and wield enchanted items to reach the game's goal of conquering three battlefields.
The game uses a simple resource system of "energy" that is determined randomly by a dice-roll at the beginning of each round, to make sure no round is the same. However, the outcome being the same for both players, the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields, casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects. Also as an action you can add more energy to your Energy Pool, draw more cards, move minions to another battlefield etc. The choice is yours, it is just about your pure skill to handle the battle preparation!
In the Battle Phase players roll amount of custom dice equal to each minion's attack trait with possible outcome of miss, hit, double hit or critical hit for each die, and place damage counters on the respective minions or directly to the Battlefield. A unique system of Omen tokens then allows to adjust this outcome by re-rolling the dice, before distributing the damage among opponent's minions and battlefield.
The combination of usual mechanics like story driven deck building, push your luck or dice-rolling; and a unique system of influencing the outcome of the battle, provides a perfect balance between strategy and random elements (even you still have the possibility to influence the outcome). Dividing the round to the Action Phase and Battle Phase then creates a very pleasant and natural flow of the hardcore game play.
Sorcerer was first developed in 2012, and in 2014, Peter Scholtz consulted with Czech and Slovak board gaming communities intensively to fine tune the mechanics of the game. In August 2014, the first “Print and Play” demo version of Sorcerer was published, responding to all the remarks and feedback Peter Scholtz received, allowing him to create both his upgraded, native language demo and finally the, English language version of Sorcerer. The Sorcerer prototype was available for the wide audience as a free to play testing material over the year 2014. After another year of intense work and listening to the game community, Peter Scholtz went to Essen Spiel to meet some of the greatest board game publishers and show them the game. After a meeting with Rob Dougherty, CEO of the White Wizard Games, game designer (Star Realms, Hero Realms, and Epic card game), and last but not least, MTG Hall of Fame player, the dice was finally rolled. In 2016, Peter Scholtz become a White Wizard Games team member and together they prepared the game for its KS campaign launch in November 2017.
Filed Under
- Categories
- Mechanics
- Family
- BGG ratings
- 1,716 · geek rating 6.14
- BGG data
- refreshed Sep 7, 2026