Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for SpaceShipped: Lockdown
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
In an attempt to weed out the criminal elements from Dynasty worlds, the military has set up blockades and checkpoints throughout the sector. While this has made it much harder for smugglers, it has made things more lucrative for the traders who can get past these troops.
This 6-card expansion follows the format of the other expansions with new encounters, character, ship and a new enemy. The new enemy (The Saboteur) moves through the rows of cards and when they get to the end, they will grab an available Xeno Crystal. Timing is everything.
COMPONENTS
5 Multipurpose cards 1 Enemy card
SETUP Set aside the Wealth, Starting Crew, Ship, and Equipment cards from the base game.
Sort the remaining base game cards along with any expansion cards into the following groups: Crew, Ships, Equipment, and Enemies. Shuffle each group, then randomly draw the following:
Crew: 3 Ships: 3 Equipment: 7 Enemy: 1
Along with the cards that you set aside, these are the 18 cards you will use to play.
—description from the publisher
Filed Under
- Categories
- Mechanics
- Family
- BGG ratings
- 42 · geek rating 5.53
- BGG data
- refreshed Sep 7, 2026