StarForce Commander

StarForce Commander 2022

Design Patrick Doyle Publisher Mariner Games
9.0 /10
BGG rating
2–99
Players
2
Best at
60–120
Minutes
14
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for StarForce Commander

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

5 on record

About the Game

StarForce Commander is a game of tactical starship combat. It uses streamlined and intuitive game mechanics so you can focus on tactical decision-making. You are NOT merely resolving the battle by doing bookkeeping and rolling dice. You have decisions to make, and your decisions matter. There are tactical tradeoffs for every choice. This is an accessible and fun game, whether you are a new cadet or a crusty old spacer. Optional rules let you tailor the complexity to your preferences.

Check Out our first instructional video on YouTube. THis video covers Basic Maneuvering, or search for "StarForce Commander Mariner Games" to find other videos as we add them.

https://youtu.be/iT6T6sQeBak

As the Captain, you decide where the ship’s emphasis is; weapons, shields, or maneuvering? You will manage individual ships by allocating energy, arming weapons, maintaining shields, using sensors, and deciding how to outmaneuver your opponent. It sounds like a lot, but most ships have 6-8 points of energy to distribute, so you won’t need an accounting staff! Your crew works out details.

Strike the right balance between weapons, maneuvering, shields, and sensors to gain an advantage on your enemy. Weapons require power and have firing arcs, so you must maneuver to hit the enemy where they are weak. Your ship has four shields protecting all sides, so maneuvering, repairing, and reinforcing weakened shields are vital to survival. Seven turn templates handle maneuvering for 20-60 degree turns depending on your ship’s speed and maneuverability.

Managing a ship is easy enough that with a bit of practice, you can promote yourself to commodore and command 3-4 ships, or even admiral if you want to fight a larger battle. A game takes about 45 minutes per ship on the board, though duels can finish more quickly.

—description from the publisher

Filed Under

Categories
Mechanics
BGG ratings
1
BGG data
refreshed Sep 8, 2026