Strafexpedition 1916

Strafexpedition 1916 2011

8.0 /10
BGG rating
#11003
BGG rank
3.0
Weight
2–4
Players
2
Best at
120
Minutes
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Strafexpedition 1916

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

1 on record

About the Game

(from Europa Simulazioni website:)

Strafexpedition 1916, using battalion level units, comes with a brand-new impulse system, which allows a remarkable level of interaction between the two players. Manoeuvring is by brigade, at times depending by the initiative of the single commanders.

To keep units and brigades in reserve, and the way you use them in battle, can make the difference between victory and defeat.

Great importance is given to the morale of troops, and to its wearing, which affects the units’ efficiency in combat, and can take them even to surrender.

The logistic effort is simply simulated using Logistics Points, that are the real "fuel" of any activity: attacks, artillery bombardment, trench building.

Bayonet assaults, machine guns fire, trenches and forts, terrible artillery bombardments, fast counterattacks, snow on high mountains, fighting over 2000 meters heights, crags bordering the valleys (and limiting the manoeuvre), Austro-Hungarian big guns (like Gudrun and Barbara, and Lang Georg, or 42 and 30,5 cm mortars), Kaiserjäger and Alpini, Landesschützen and Bersaglieri...

Components:

Two 22"x34" maps of the battlefield 840 die-cut counters Standard rules and Scenario Instructions (four small and one large campaign scenario) Charts, tables Dice Boxed

Filed Under

Categories
Mechanics
BGG ratings
84 · geek rating 5.58
BGG data
refreshed Sep 7, 2026