SuperSystem (3rd Edition)

SuperSystem (3rd Edition) 2009

7.5 /10
BGG rating
3.0
Weight
2–6
Players
4
Best at
120
Minutes
14
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for SuperSystem (3rd Edition)

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

SuperSystem is a fast-paced, skirmish-level superhero miniature battle game designed to simulate comic book clashes between heroes and villains. Playing a game with SuperSystem requires the following: a copy of these rules, painted miniatures, around 20 six-sided dice (D6’s), copies of the SuperSheets printed in the appendix of this book, pencils, and a roughly 4’ x 4’ playing area.

SuperSystem is an ideal game for two players, but more participants can get involved for longer, multi-player games. Battles in SuperSystem can involve as few as two models per side, or as many as ten to thirty models per side. There are two basic types of models in SuperSystem: characters and henchmen. Characters are the heroes and villains that make up the superhuman population of Four-Color Earth, the fictional setting of the game. Henchmen are their underlings, goons, mooks, or cannon fodder. Although some henchmen can also possess superhuman powers, they never rise to levels of the characters.

Players may fight SuperSystem battles as one-off encounters, or as extended campaigns where their heroes and villains develop unique personalities, gain new abilities, and sometimes suffer grievous injuries. These developments occur over a number of game sessions, and are known in SuperSystem as Series.

This revises SuperSystem 2nd Edition.

Filed Under

Categories
Mechanics
BGG ratings
11