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Supermarina I: Command at Sea Volume II

Supermarina I: Command at Sea Volume II

1996 Layer by Layer
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Game Details

The War in the Mediterranean 1939-1941. While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won. Supermarina I concerns itself with the struggle for naval supremacy in the Mediterranean Sea, the vital supply link for the Axis forces in North Africa. Supermarina I is a tactical naval combat game system utilizing award winning designer Larry Bond's Game: Command at Sea rules system and is the first of a projected three part treatment of the naval war in the Mediterranean. Supermarina I contains a 64 page Scenario Book with 20 scenarios covering the action from the war's start through June, 1941. The ships represented in the scenarios range from E-Boats to aircraft carriers and battleships (140 total ships). The ship and aircraft Data Annex (96 pages) covers all the units present in the first half of the war. Over 400 aircraft and ship die-cut counters are included. Additionally , you get the 3rd Edition Standard Rules (128 pages) punched for a three ring binder. A jump-start scenario and a scenario generator are also included in this boxed set.

Nautical, Wargame, World War II · Hexagon Grid, Simulation

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John D. Gresham , Michael Markowitz , designer

Rick Barber , artist

Clash of Arms Games , publisher

7.6
Rating
4.2
Weight
2–12
Players

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Same series: The Rising Sun: Command at Sea Volume I 1994 0 Command at Sea: 4th Edition – War at Sea 1926-1955 2008 0 Command at Sea: 5th edition – War at Sea 1926-1955 2025 0

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