Supervillain: This Galaxy Is Mine! – Reaction Expansion

Supervillain: This Galaxy Is Mine! – Reaction Expansion 2018

Expansion of Supervillain: This Galaxy Is Mine!

6.1 /10
BGG rating
2.0
Weight
2–4
Players
3
Best at
30–60
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Supervillain: This Galaxy Is Mine! – Reaction Expansion

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Quick reaction is good not only in the Wild West (where the sole Secret Facility is Saloon, Colt Frontier Six-Shooter is used instead of Asteroids, while the only Minion is your horse). There are plenty of specialists in the space able to perform cunning tricks at breakneck speed! For instance... e-r-r-r... can’t find other examples... OK, for instance, me.

Oops, and another Villain — who used to rub hands foretasting some nasty success — finds himself among the ruins of his foolish hope. His Project failed to be completed on time, while the assault of his best Minion Operatives — successfully countered. Quick reaction rules!

Minion Ops with Reaction ability are played in response to certain actions of another Villain. These may be played during the other Villain’s turn, during your own turn (in theory), and basically at any time when the required condition is met.

In addition, you may play these Minion cards as regular Mobs. The Reaction ability pertains only to the Minion Ops.

—description from the publisher

Filed Under

Categories
Mechanics
BGG ratings
4
BGG data
refreshed Sep 7, 2026

Matching filament