T-Rex World: Tal der Gefahren

T-Rex World: Tal der Gefahren 2011

Design Kai Haferkamp Art Thea Roß Publisher Die Spiegelburg
2–4
Players
15
Minutes
6
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for T-Rex World: Tal der Gefahren

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

A dinosaur-themed roll-and-move travel game for children. It comes in a tin box and uses magnetic player pieces.

The board (printed inside the tin box) shows a racing track consisting of 30 spaces. 8 of them are special spaces (showing the numbers +1, -1, +2, +3 or a T-rex head). One space is both the starting and finish space. At the side of the box, there is a strength indicator for each dinosaur. It is set to 1 at the start of the game and adjusted when that player's dinosaur token lands on one of the special fields with numbers. Players take turns rolling a standard six-sided number die. The active player moves his/her dinosaur token the number of spaces corresponding to the die roll. If the token lands on a special field with a number, that player's dinosaur gains or loses strength accordingly. If a player lands on one of the two battle spaces (= spaces with the T-rex head symbol), he/she can challenge another player that is ahead of him/her. Both players roll the die and add their dino's current strength to the result. If the challenging dino wins the battle (die roll plus strength > that of the defending dino), the two tokens swap places. The challenger is now ahead.

The player whose dino reaches the finish space first wins the game.

Filed Under

Categories
Mechanics
BGG data
refreshed Jul 26, 2026