Салки в замке (Tag in the Castle)

Салки в замке (Tag in the Castle) 2025

Design Oleg Meleshin Art Suzanna Antonova Publisher Evrikus
7.5 /10
BGG rating
1.0
Weight
2–5
Players
30
Minutes
6
Age

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About the Game

Салки в замке ("Tag in the Castle") is a one-vs-all game set in a magical atmosphere within an ancient castle. One player acts as the Head Familiar, controlling 5 mischievous animal familiars that move through the castle rooms to evade their owners and cause as much chaos as possible. The other players control 4 wizards, striving to catch their pets.

Wizards and the Head Familiar take turns. The Head Familiar always goes first. Then the wizards take a shared turn.

On the Head Familiar’s turn, they must perform 2 actions:

Move a familiar’s figure to an adjacent room (following movement rules). Draw a prank token from the bag, add it to their reserve, then place one prank from their reserve in the room the familiar moved to.

On the Wizards’ turn, they perform 2 actions:

The players may spend up to 3 movement actions across all 4 wizards. Each wizard may carry 1 or 2 prank tokens. The wizards attempt to discard prank tokens and catch familiars: To clear a mess, deliver the prank token to the room marked on it. To resolve an incident, the two wizards shown on the token must be in that room.

If a familiar is present when discarding a prank, the wizards catch it (remove its figure).

End of game (checked after Wizards’ turn):

Wizards win if only 1 of the 5 familiars remains on the board. Head Familiar wins if: 5 prank tokens are on the board at the end of the Wizards’ turn, or No prank tokens remain in the bag or the Head Familiar’s reserve.

--description from the publisher (translated)

Filed Under

Categories
Mechanics
BGG ratings
2
BGG data
refreshed Sep 5, 2026