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My Copy & Notes
My Prints for Take 4
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Take all 18 balls (6 red, 6 blue, 6 yellow)and roll them into the playing tray until they all sit in a hole. Decide who is yellow (yellow tiddly wink hidden in one hand). Yellow player goes first. Play consists of either moving one of your colored balls or a red ball into an adjacent hole, or of jumping one of your balls over either a red ball or an opponents ball (which captures it). If you can capture, you must. First person to capture 4 reds wins.
Playing without the 'if you can capture, you must' rule actually makes this more tactical, otherwise most moves are pre-ordained.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 3
- BGG data
- refreshed Sep 6, 2026