← Targui Up Close
Targui

Targui 1988

6.4 /10
BGG rating
#6202
BGG rank
2.4
Weight
2–4
Players
4
Best at
120
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Targui

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Conquer and occupy the valuable desert grounds. And also keep your home village! By tactically moving groups of camels through the different desert grounds and by using its specialties you can rule the desert. -- from the rulebook

Targui has a board made of large square tiles representing the different types of desert ground. These provide varying economic and strategic value, from 0-5, and with a salt mine in the center, random distribution (with a little tinkering) makes a varied map each game. Players have a village tile which they place on the outer edge, and start with some camels and money. Your turn simply consists of moving and buying camels, expanding your control of the land.

Targui has very simple mechanisms, and is in effect a simple rolling war game with obvious tactics. But the random turn order creates a wonderful world of rapidly shifting alliances, with players making and breaking promises within moments. The winner is not the one with most money or camels, but with the most economic value under their control.

The game plays nicely with 3 or 4 players. However, Targui is a long game. Eight rounds takes about three hours, so using the whole deck of 20 fortune cards makes for an over-long game. If you enjoy Risk or light wargaming, then you'll get a lot from Targui.

Filed Under

Categories
Mechanics
BGG ratings
803 · geek rating 5.71
BGG data
refreshed Sep 7, 2026

Matching filament