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Tech Frontiers

Tech Frontiers 2025

Design Tao J , Elina L Publisher (Self-Published)
10.0 /10
BGG rating
4.0
Weight
1–4
Players
2
Best at
60–120
Minutes
14
Age

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About the Game

You are the CEO of a tech-innovation startup.
No money, no product, not even a pitch deck—only passion, vision, and a few comrades at your side. From a tiny office to the global stage, you must fight through trade wars, capital winters, and fierce competition.

In Tech Frontiers, a 1–4 player semi-asymmetric card-driven game, you will lead your team in one of four industries—Chips, AI, Robotics, or Medicine. Raise funds, build products, win markets… from garage to IPO!

How You Win
Earn CEO wealth by filing patents, scaling product lines, capturing market share, and landing bigger funding rounds—all while guarding your voting control from dilution.

Key Systems
Global Event roll-and-reveal opens each round, sparking trade embargoes, deepening the capital freeze, or jolting IPO valuations.

Multi-use cards fuel the five core actions—Research, Production, Sales, HR, Fundraising—forcing razor-sharp choices between breakthrough science, blitz marketing, and runway-saving layoffs.

Asymmetric Founder Powers and Synergy tokens let you string compound combos: one lab success can snowball into a full-stack ecosystem if timed just right.

Push financing too far and a hostile board shackles your vision; play it too safe and a cash-flow crunch will gut your roadmap. Talent raids, down-round negotiations, and side-channel sales keep table talk deliciously tense.

The game ends when any player takes their company public or after eight rounds—whichever hits first. Highest CEO net worth wins, but every founder who steers their start-up through the storm earns bragging rights.

The venture is yours… but it will be anything but easy.

—description from the designer

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BGG ratings
1
BGG data
refreshed Sep 5, 2026