Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Tele-Fun
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
This game was produced by Market Force Communications for AT&T Information Systems - it was designed as a training tool for their sales force on the features of the Merlin Communications System (office phones).
The game features an unusual mechanic - each player has two pawns, one which moves on an outer track and one which moves through the players' "offices" (rows of spaces in the center of the board). On a turn a player throws two dice and uses one for each pawn. Moving around the outside track can give you various cards, cartridges (upgrades for your phone system), etc. Moving through the offices gives orders (money/VP) to the player whose office gets landed on.
The object is to have the highest level of Merlin system and get 50 orders. Players need to cash in orders to upgrade from the lower-level systems, and the better your system the more orders your office produces.
The game came in two formats - a standard boxed game and a punch-out version in a large envelope.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 1
- BGG data
- refreshed Sep 6, 2026