That's Incredible!

That's Incredible! 1981

Design (Uncredited) Publisher MPH Games Co.
1.0 /10
BGG rating
1–27
Players
60
Minutes
0
Age

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Expansions & Promos

No expansions or promos on record for this game.

About the Game

The game deck consists of eighty-one cards. Each card has a letter of the alphabet, a slot machine symbol, a number between one and twenty-six and is one of four colors. The game comes with instructions to play nine games with the deck. Dice and a game pad complete the package.

Zenith – A crossword game. Beat the Bandit – The dealer accepts bets and pays the punters for certain slot machine symbol combinations. That’s Incredible! – A memory game that uses the colors on the cards. Castaways – The players use the cards dealt to them to calculate a target number determined by the dealer. Sequence 26 – A memory game that uses the letters on the cards. Corner Bank – Players score for remembering combinations of colors. Preposterous – Players score for remembering sequences of numbers. Unravel – The dealer selects a secret combination of colors and the other player must deduce the combination by making guesses. Shootout – The colors have rank and the player who reveals the highest ranked card during a round wins all cards of all the other players.

The rules give a post office box and a toll-free telephone number to encourage players to contact the publisher with game results. The game is a promotional tie-in to a popular television series of the eighties.

Filed Under

Categories
Mechanics
BGG ratings
1
BGG data
refreshed Sep 6, 2026