The Art of War: Tactical Warfare in Miniature for Pre-gunpowder Armies 2005
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for The Art of War: Tactical Warfare in Miniature for Pre-gunpowder Armies
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Short version of the game is: It plays fast. Usually a battle takes about an hour. It doesn't really matter how the figs are based. Its fairly bloody. Figs are pulled as they are killed. It has the tactics mechanisms built in, so you really only need to worry about what the army you're running is capable of. We strive for historical accuracy, and have a pretty high success rate for duplicating real fights.
* Basic rules, plus a Crusades mini-campaign appendix including 9 armies lists: 62 pages. The Basic Rules are comprehensive, and include siege warfare rules and rules for special weapons such as elephants, chariots and pavises (a large convex shield of European origin used to protect the entire body). * Standard 15mm to 40mm frontages used: no rebasing of figurines required. (Although singly-based miniatures work best, multiple-figurine bases work OK in most situations.) * Plus 84 additional pages of seven period appendices listing over 160 more armies: * Greek & Macedonian Armies * Ancient Armies of the Bronze Age * Ancient Armies of the Iron Age * Ancient Roman and Italian Armies * European Dark Ages Armies 500 to 1000 A. D. * European Medieval Armies 1000 to 1460 A. D. * Chinese, Huns, Mongols and Japanese Armies
Download version can be purchased at www.wargamedownloads.com
Filed Under
- Categories
- Mechanics
- BGG ratings
- 2
- BGG data
- refreshed Sep 7, 2026