The Dark Valley 2013
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for The Dark Valley
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
(from GMT website:)
The Dark Valley is a new game from award-winning designer Ted Raicer, focusing on the entire East Front campaign in World War II. The game components feature a beautiful map from Mark Mahaffey, stretching from Leningrad in the north to the Caucasus Mountains in the south, and around 600 counters representing every major unit that appeared during the course of the conflict. Initially most Soviet infantry are divisions, but as the game progresses these are replaced by armies and corps, so that players are not overwhelmed by the increasing Soviet Order of Battle. All German mechanized divisions are present in the game, while their infantry is a mix of division and corps.
Although the game is a semi-monster, and covers the entirety of the conflict from the launch of Barbarossa to the end of the war, the game system emphasizes playability rather than rules overhead, allowing the players to concentrate on strategy choices rather than rules minutiae.
The core of the game system is a “chit-pull” activation system. Each turn a variety of action chits are drawn, in a random order, from the Action Chit Pool, and it is this that determines the exact flow of operations on that turn. [...]
This chit-pull system imposes constant uncertainty upon the player and introduces considerable tension into the game. [...]
The Axis supply network, which imposed crucial restraints upon the effectiveness of the offensive, is represented using supply depot units.[...]
Besides the full campaign game, TDV features scenarios for Barbarossa, Case Blue, Kursk, and the Destruction of Army Group Center. Scenario start dates can also be used to explore shorter versions of the campaign.
The Dark Valley is designed to be playable and exciting, modeling the tension of the campaign elegantly and simply. The game also plays very well in solitaire mode due to the underlying chit-pull system. From the German blitzkrieg in 1941 to the blazing ruins of Berlin, The Dark Valley provides a truly new look at this much-gamed theater.
TIME SCALE: 1 or 2 months per turn MAP SCALE: 20 miles per hex UNIT SCALE: Divisions/Corps/Armies
COMPONENTS:
Two 22x34" maps Three sheets of 1/2 " counters Four Player Aid Cards Two 6-sided dice Rules Booklet Players Booklet
DESIGNER: Ted S. Raicer DEVELOPER: Paul Marjoram MAP ART: Mark Mahaffey COUNTER ART: Charles Kibler
Filed Under
- Categories
- Mechanics
- Also known as
- The Dark Valley Deluxe Edition
- BGG ratings
- 540 · geek rating 5.87
- BGG data
- refreshed Sep 7, 2026