The Last Hurrah: ASL Module 6

The Last Hurrah: ASL Module 6 1988

Expansion of Advanced Squad Leader

7.6 /10
BGG rating
4.4
Weight
2
Players
2
Best at
120
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for The Last Hurrah: ASL Module 6

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

3 on record

About the Game

This is THE LAST HURRAH - the sixth ASL module. The eight scenarios contained herein focus on historical situations involving the early German blitzkriegs of World War II and the many nationalities that fought against the invaders. Paratroopers, armor, air power, audacity and courage were the tools with which Germany planned to overrun the neutral nations of Europe. and in less than two years, in actions as far apart as Norway and Crete, the German military accomplished all they had set out to do. For the most part, the invaded neutrals (Poland, Norway, Belgium, the Netherlands, Yugoslavia and Greece) were defended by hastily-mobilized reservists stiffened by a few elite units. The actions depicted in THE LAST HURRAH will challenge veteran ASL players to match the tenacity, audacity and victories on both sides in eight scenarios, recreating the German march of conquest. Experience - as only ASL can let you - the desperate fighting of these first days of World War II. Whether commanding German armor, Polish cavalry, Greek infantry, Belgian Chasseurs, Norwegian reservists or Luftwaffe paratroopers, if you're an ASL grognard, you're bound to find something pleasing in the wide spectrum of scenarios included in THE LAST HURRAH. There is even a scenario pitting those age-old foes, the Poles and the Russians!

THE LAST HURRAH contains eight scenarios, one countersheet of Allied Minor infantry and support weapons - and two boards: 11, with revised artwork; and 33, which features open terrain and a large grainfield. ASL, BEYOND VALOR and YANKS (for two scenarios) are needed to play these scenarios.

Contents:

Boards 3 [2nd edition only], 11 & 33 [all editions] Scenarios 43-50 1 Counter Sheet

Scenario List:

43 Into the Fray 44 The Gauntlet 45 Revenge at Kastelli 46 Birds of Prey 47 Rude Awakening 48 Toujours L'Audace 49 Piercing the Peel 50 Age-Old Foes

(from MMP's website and user's description)

Filed Under

Categories
Mechanics
BGG ratings
432 · geek rating 5.79
BGG data
refreshed Sep 7, 2026

Matching filament