The Lord of the Rings: Combat Hex Tradeable Miniatures Game

The Lord of the Rings: Combat Hex Tradeable Miniatures Game 2003

6.6 /10
BGG rating
#9646
BGG rank
2.4
Weight
2
Players
2
Best at
60
Minutes
13
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for The Lord of the Rings: Combat Hex Tradeable Miniatures Game

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Take command of the Legions of Middle-earth with the LoTR: TMG.

Destroy the One Ring or claim its terrible power for your own in this fast paced game that uses expertly pre-painted miniatures, and the intuitive Combat Hex rules system to deliver the excitement of the Lord of the Rings movies right out of the box.

A brief rundown on how the game plays: There are 4 phases in every turn.

Each turn starts with the Strategy phase, where players roll to determine who is the attacker and who is the defender for that turn. The player that rolls the highest can choose to be either.

The next phase is the attacker’s Action phase. In this phase, each of the attacker’s warriors can take one action. A warrior can move, shoot or do nothing as its action. Once the attacker is finished with all of his or her actions, the defender now gets their action phase.

The final phase is the Combat phase. This is when your warriors fight. Warriors killed in this phase aren’t removed until the very end, so they will at least get to fight back if they are struck down.

Filed Under

Categories
Mechanics
BGG ratings
327 · geek rating 5.60
BGG data
refreshed Sep 7, 2026