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The Lord of the Rings: The Card Game – Flight of the Stormcaller

The Lord of the Rings: The Card Game – Flight of the Stormcaller

2016
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Expansion of The Lord of the Rings: The Card Game

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Game Details

Design by Nate French, MJ Newman

Art by Arden Beckwith, Marius Bota, Joshua Cairós +17 more · Published by Fantasy Flight Games

8.4
Rating
3.0
Weight
1–2
Players

Along with the crew of the Dream-chaser, several of Middle-earth's greatest heroes must once more sail the wild seas south of the Grey Havens. Their journey will take them through jagged reefs and raging squalls. They will confront corsairs and risk falling overboard, and all in a desperate effort to reclaim a stolen relic… Set after the events of The Grey Havens deluxe expansion, Flight of the Stormcaller introduces a new scenario that allows you to embark upon a dramatic, high-stakes chase across the stormy seas. Your heroes join the crew of the Dream-chaser and the other ships in her fleet, and they must battle through treacherous waters, foul weather, and Corsair ships to close upon the Stormcaller, the powerful vessel commanded by the ferocious Captain Sahír. Time is of the essence, and if your heroes can't catch the Stormcaller, they'll forfeit their only link to the forsaken realm of Númenor. Along with this unique scenario, which features quests decks for the players and for the Corsairs, Flight of the Stormcaller introduces a new Leadership hero and three copies each of ten different player cards. Altogether, its sixty new cards carry us far across uncharted waters, support decks designed to run with fewer than three heroes, reinforce the enduring strengths of the Gondor trait, and boast a handful of unique allies and events that plunge us deep into the cycle's new themes and mechanics.

Expansion for Base-game, Card Game, Fantasy, Novel-based · Cooperative Game, Hand Management, Variable Player Powers

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