LayerUp Games
Games ▾
All Games Sleeve Catalog
My Games My Game Wishlist My Accessories
3D Models ▾
All Game 3D Models Tabletop Accessories
Kanban BG My Prints My Future Prints My Collections
Makers ▾
Makers Designers
Contribute ▾
Submit a 3D Model Request a 3D Model 3D Model Bounties
3D Printing Resources
Unboxing ▾
Today's Puzzle
Leaderboard Archive
Theme
Light
Dark
⌘K
Sign In Register
No Image

The Nemesis Crown

2007

Expansion of Warhammer: The Game of Fantasy Battles (7th Edition)

Flag this page

Sign in to flag this page. Nothing changes right now either way - it tells an admin to look.

Buy this game on Amazon ↗

As an Amazon Associate, LayerUp Games earns from qualifying purchases.

Game Details

The Nemesis Crown was a global narrative campaign created by Games Workshop for their Warhammer Fantasy setting, that started in late June 2007. The Mordheim Nemesis Crown development team led by Mark Havener authored the supplement. It was last official Mordheim expansion featuring some of the game's original contributors to be published digitally by Games Workshop. It followed the same story composed by Andy Hoare for Warhammer, through a series of campaign scenario concepts designed by Stuart Cresswell. Welcome to the Great Forest where the race for the artefact known as the Nemesis Crown has begun. Lying deep within the heart of the Empire, the locale presents a problem for the Vampire Counts, the Skaven Lords, the Chaos Champions and the other warlords who would search for the fabled relic. Marching an army roughshod through the lands of the Empire would be a foolish and inefficient use of resources. If these races are to scour the very heart of the land then stealth and subterfuge will be required. And being a dark, dense, tangled and vast area of wilderness, the Great Forest contains many areas too wild and remote for even the Empire's own armies to access. Thus the responsibility for scouring for clues will often fall to small foraging parties, operating beneath the gaze of the armies who march upon the region. The Mordheim Nemesis Crown development team were; Ian Davies, John Severn, Chris Templin, Mark Havener, Mike Kitch, Stuart Cresswell, Terry Maltman & Tommy Muller. Story-telling by 'Rev' David Warrington. Artist credits for the Nemesis Crown global campaign; Markus Trenkner, Alun Davies, Alex Boyd, Paul Dainton, David Gallagher & Nuala Kinrade

Exploration, Fantasy, Fighting, Horror, Miniatures · Dice Rolling, Modular Board, Role Playing, Variable Player Powers

More ▾

View on BGG ↗

Stuart Cresswell , Mark Havener , designer

Nuala Kinrade , Markus Trenkner , artist

Games Workshop Ltd. , publisher

6.5
Rating
2–6
Players

0 3D models for The Nemesis Crown

Submit a 3D Model

No 3D model files yet.

Know of one? Submit a 3D Model, or request one to let the community know.

You might also like

Similar games by designer or mechanics that also have 3D models.

Mansions of Madness
Mansions of Madness
84 models
Mansions of Madness: Second Edition
Mansions of Madness: Second Edition
44 models
Shadows of Brimstone: City of the Ancients
Shadows of Brimstone: City of the Ancients
21 models
Dungeons & Dragons: Castle Ravenloft Board Game
Dungeons & Dragons: Castle Ravenloft Board Game
7 models
Mansions of Madness: Second Edition – Path of the Serpent: Expansion
Mansions of Madness: Second Edition – Path of the Serpent: Expansion
1 model
Mansions of Madness: Second Edition – Horrific Journeys: Expansion
Mansions of Madness: Second Edition – Horrific Journeys: Expansion
1 model
Board Games Game Prints Accessories Designers Photos Stats Submit a 3D Model Request a 3D Model
About Privacy Contact Tabletop Glow Up VisualSpool Discord
Powered by BoardGameGeek Powered by BoardGameGeek
Made with by Kamio · © 2026 LayerUp Games · Not affiliated with any platform
↑↓ navigate ↵ open esc close

Keyboard shortcuts

General
CtrlKOpen the command palette
/Jump to the page search
EscClear search · close dialogs
?Show this help
In the command palette
↑↓Move between results
↵Open the selected result
EscClose the palette
Open the command palette →