The Quest for Maggie Darr

The Quest for Maggie Darr 1990

5.5 /10
BGG rating
1.0
Weight
2
Players
30
Minutes
10
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for The Quest for Maggie Darr

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

A two player boardgame set in the world of comic hero Agent 13. The game was published in 13: Assassin magazine #5.

Maggie Darr and her henchmen are trying to track down and kill Agent 13. At the same time, Agent 13 wants to capture Maggie Darr because she holds the secret to his past.

One player takes the role of Agent 13, the other, Maggie Darr. Agent 13 must either capture Maggie or find six clues to his past and return to his Headquarters to win. The only way that the 'Maggie' player can win is to eliminate Agent 13. There is no time limit to the game.

Filed Under

Categories
Mechanics
BGG ratings
2