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The Rhodesian War

The Rhodesian War

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Game Details

Counterinsurgency in Rhodesia 1966-1979. The Rhodesian War is a 3 player game that traces insurgency and counter-insurgency (COIN) operations in Rhodesia (now Zimbabwe) from the late 1960s to the late 1970s Each player takes control of a Faction seeking to enforce their agenda: the Rhodesian Government or one of two insurgent Factions—the Marxist-Leninist group Zimbabwe African People's Union (ZAPU). , or the Maoist group of ZANU (Zimbabwe African National Union). Through the use of military, political, economic actions and by exploiting various events, players will build and maneuver their forces to influence the populace, extract resources, and fight their opponents to achieve their Faction's goals. A stack of cards regulates events, tempo, victory conditions, and other mechanics. The Rhodesian War uses the COIN series system. Contre insurrection en Rhodésie 1966-1979. The Rhodesian War est un jeu pour 3 joueurs qui retrace les opérations d’insurrection et de contre-insurrection (COIN) en Rhodésie (aujourd'hui le Zimbabwe) depuis la fin des années 1960 jusqu’à la fin des années 70. Chaque joueur prend le contrôle d’une Faction cherchant à faire prévaloir son agenda : le Gouvernement Rhodésien ou une des deux Factions insurgées—le groupe marxiste-léniniste de la ZAPU ( Zimbabwe African People's Union ou L'Union du peuple africain du Zimbabwe ) , ou le groupe maoïste de la ZANU ( (Zimbabwe African National Union ou Union nationale africaine du Zimbabwe). Par l’utilisation d’actions militaires, politiques, économiques et en exploitant divers événements, les joueurs construiront et manœuvreront leurs forces pour influencer la population, extraire des ressources et combattre leurs adversaires afin d'atteindre les objectifs de leur Faction. Une pile de cartes régule les événements, le tempo, les conditions de victoire et d'autres mécanismes. The Rhodesian War utilise le système de la série COIN

Civil War, Modern Warfare, Wargame · Action / Event, Area Majority / Influence, Events, Zone of Control

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