The Second Battle of Corinth

The Second Battle of Corinth 2016

6.8 /10
BGG rating
2.0
Weight
1–2
Players
75
Minutes
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for The Second Battle of Corinth

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

The game uses the divisional system for American Civil War operations introduced in Hampton Newsome's At all Hazards for a very small and quick simulation of the two-day 2nd Battle of Corinth. Like their real counterparts, units accumulate fatigue and disorder, and stop working long before they are eliminated by combat. Corps and armies are activated by chitpulls, a simple order system (no writing!) captures the delays inherent in 19th century campaigning and the unreliability of individual leaders.

Scale: half mile per hex 3.5 hours per daylight turn (4 daylight, one night turn per day) division level units Individual army and corps commanders

Filed Under

Categories
Mechanics
BGG ratings
4
BGG data
refreshed Sep 6, 2026