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The Sixth Realm: Echoes of the Cavern

Expansion of The Sixth Realm

1.0 /10
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0
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About the Game

The ancient curse stirs deep below the Sixth Realm. As the poisonous fog returns, the six races unite once more to uncover the source of the curse and break it. Their research led them to a vast underground cavern, and inside they discovered the ancient runes that both detail the curse, and the way to dispel it.

Each section of the curse board is paired with a certain Envoy and Seal type. As those elements are gathered by players, the cursed enegy at the center of the board spreads to their regions, giving scoring penalties to affected players.

The Prophecies of the cavern are visions of the future as seen detailed in the ancient sigils. When a player satisfies the condition of a Prophecy, they will be able to remove curse tokens from the inscriptions, limiting the spread of the curse and earning victory points for their heroic deed.

Desperate times call for desperate measures. Queen Tabitha realizes that this is a time to call in the experts with Royal Summons to save this new realm. These allow players to gain several envoys at once, giving them more control over the colors they take. These Royal Summons will then need to be paid off, before another one can be issued.

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BGG ratings
3